FOLD / UNFOLD — A Minimal Folding Puzzle

FOLD / UNFOLD is a minimalist spatial puzzle game about folding the board itself to reach the goal.

You control a single piece on a small grid. Some tiles are missing. Others force movement. The board can be folded and unfolded along a central seam — and when it folds, your piece may be carried across space.

There is no timer. No score pressure. Just deliberate moves and careful reading of the board.

Each level introduces a subtle idea:

  • blocking and opening paths

  • carrying the piece across folds

  • using forced movement tiles

  • navigating incomplete surfaces

The game is designed to teach itself. A faint preview shows where a fold will carry your piece before you commit, encouraging planning over trial-and-error.

Built as a single HTML file, FOLD / UNFOLD is a small, focused experiment in clarity, restraint, and spatial reasoning.

Features

  • 9 handcrafted levels with a clean difficulty curve

  • Unique fold-and-carry puzzle mechanic

  • Undo at any time

  • Keyboard and touch controls

  • Calm presentation with no distractions

  • Runs entirely in the browser (single HTML file)

Published 3 days ago
StatusReleased
PlatformsHTML5
Authormagratheya
GenrePuzzle
TagsAbstract, logic, Minimalist, Short, Singleplayer

Comments

Log in with itch.io to leave a comment.

There's a lot here that makes no sense:

  • Conveyor belts carry you one space, but there's nothing to indicate which direction.
  • On almost all of the levels (well, through #9, which is when I lost interest), you can succeed by unfolding and just walking across.  Like level 4 is called "carry lesson" and you can do it a move faster if you fold/carry, or you can just walk over to the blue square.  Same thing on level 5, where it says that "the obvious route fails" but, no, you can obviously just go LLULUU.
  • Level 6 tells you to "plan the landing", but (a) as noted in the first point you can't really plan anything and (b) there's nothing to plan, you just step onto the conveyor, which is your only move, and then walk to the blue square.
  • Level 7 tells you there is no path.  There is.
  • Level 8 tells you to "time the fold".  You just do it at the start and walk.

I feel like you're missing something fundamental here.

this looks really cool. one suggestion i have is to add an orientation indicator for the player, like an arrow showing their forward vector. i wasnt sure which arrow would take me in which direction. also, it has to be opened into fullscreen and i was a bit confused at first, but of course thats not really important.

FOLD/UNFOLD is a compact design experiment focused on clarity and decision-making. Feedback is welcome, but the game is intentionally small and complete.